Thanks for thinking of us.
Yes, we accept guest posts, but not the kind most outreach emails propose. We don't pay for them and we don't charge for them. Every contributor link carries rel="nofollow". We don't do link insertions, link exchanges, or posts from studios that compete with us.
This page covers what we publish, what we don't, and how to pitch. Please read all of it before you write to us. It will save us both a lot of time.
Read this part first
Most of the outreach we get isn't a fit, so let's be upfront about it. We don't do any of the following:
Paid or sponsored posts. We don't sell placements, and we don't buy them either.
Link insertions into articles we've already published.
Link exchanges, reciprocal links, or "you link to us, we link to you" arrangements.
Do-follow links. Every outbound link in a contributed post carries rel="nofollow". That isn't negotiable, and asking won't change it.
Posts that promote a design, branding, video, or product studio that competes with us.
If one of those was the reason for your email, we're not the right home for it. No hard feelings. We just won't reply.
Everything below is for people who actually want to write something good for our readers.
About us
WowMakers is a design studio. We've been crafting since 2011, and these days our workflows are AI-native and human-led.
We work across AI video production, branding, explainer and live action video, and UI/UX design. Our blog covers that same ground.
Who reads our blog
Founders, product managers, and marketers at growth-stage companies. They come to us for help building better products and telling better stories.
Write for them. Don't write for a search engine.
Read a few recent posts on our blog before you pitch. It's the fastest way to see what we publish and how we write.
Topics we'll consider
We're interested in the things a working practitioner could only write from experience:
AI video. AI avatars, synthetic presenters, AI-assisted animation, and how teams really use them.
Branding. Brand strategy, positioning, identity systems.
Video. Animated explainer, live action, whiteboard, video marketing, production craft.
UI/UX. Product design, user research, usability, design systems, marketing websites.
We're not looking for another round-up of ten tips. If a competent writer could assemble your piece in an hour from other people's blog posts, we'll pass on it.
What good looks like
Original. Written for us, published nowhere else, and not republished later.
First-hand. Real projects, real numbers, real mistakes. Show your work.
Around 1,200 words. Longer is fine when the topic earns it, but tell us in advance.
A tight intro. Under 150 words. The opening decides whether anyone reads the rest.
Short paragraphs. Three to five sentences each.
US English, spelling and punctuation.
Current sources. If you cite research older than two years, say why it still holds up.
Plagiarism-free, and we check.
Accurate and fair. Nothing misleading, offensive, or gratuitously critical of named people or businesses.
How we handle links
Up to two links back to your own site, placed where they genuinely help the reader.
Every contributor link carries rel="nofollow", including those two.
Cite outside sources when they support a claim, and link to the primary source rather than someone's summary of it.
No keyword-stuffed anchor text. Write anchors that describe where the link goes.
We'll add three to five links to our own articles inside your piece.
Images
Our in-house designers handle the title card and any custom graphics. We're particular about how they look.
If you use a screenshot from another source, include the source link alongside it. One or two memes are fine. More than that isn't.
How to pitch
Email hello@wowmakers.com with three things:
The topic and your angle: one paragraph, not a list of ten headlines.
Why you're the right person to write it.
Two links to things you've written before.
Please don't send a finished draft in the first email. We'll tell you whether the angle works before you spend the time.
If we say yes, expect roughly a week from final draft to publication. Longer if it needs another edit round.
The fine print
We edit. If a piece needs changes to meet our standard, we make them.
We can decline a draft even after commissioning it. You're welcome to resubmit once you've addressed our editor's notes.
Nothing overly promotional, for your company or anyone else's.
We can update or remove a published article at any time.
